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===Earth Spells===
 
===Earth Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #CC9933; text-align:left;" width="150px" | Name
+
! style="background: #CC9933; text-align:left;" width="150px" | Name
!style="background: #CC9933;" width="100px" | Target
+
! style="background: #CC9933;" width="100px" | Target
!style="background: #CC9933;" width="75px" | SP
+
! style="background: #CC9933;" width="75px" | SP
!style="background: #CC9933;" width="100px" | Type
+
! style="background: #CC9933;" width="100px" | Type
!style="background: #CC9933;" width="100px" | Level
+
! style="background: #CC9933;" width="100px" | Level
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | Gan Don
+
| style="background: #CC9933; text-align:left;" | Gan Don
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 10
+
| style="background: #CC9933;" | 10
|style="background: #CC9933;" | Drop
+
| style="background: #CC9933;" | Drop
|style="background: #CC9933;" | 1
+
| style="background: #CC9933;" | 1
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | GiGan Don
+
| style="background: #CC9933; text-align:left;" | GiGan Don
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 20
+
| style="background: #CC9933;" | 20
|style="background: #CC9933;" | Drop
+
| style="background: #CC9933;" | Drop
|style="background: #CC9933;" | 2
+
| style="background: #CC9933;" | 2
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | OrGan Don
+
| style="background: #CC9933; text-align:left;" | OrGan Don
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 40
+
| style="background: #CC9933;" | 40
|style="background: #CC9933;" | Drop
+
| style="background: #CC9933;" | Drop
|style="background: #CC9933;" | 3
+
| style="background: #CC9933;" | 3
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | PhaGan Don
+
| style="background: #CC9933; text-align:left;" | PhaGan Don
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 60
+
| style="background: #CC9933;" | 60
|style="background: #CC9933;" | Drop
+
| style="background: #CC9933;" | Drop
|style="background: #CC9933;" | 4
+
| style="background: #CC9933;" | 4
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | Gan Rom
+
| style="background: #CC9933; text-align:left;" | Gan Rom
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 10
+
| style="background: #CC9933;" | 10
|style="background: #CC9933;" | Tornado
+
| style="background: #CC9933;" | Tornado
|style="background: #CC9933;" | 1
+
| style="background: #CC9933;" | 1
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | MeGan Rom
+
| style="background: #CC9933; text-align:left;" | MeGan Rom
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 10
+
| style="background: #CC9933;" | 10
|style="background: #CC9933;" | Tornado
+
| style="background: #CC9933;" | Tornado
|style="background: #CC9933;" | 2
+
| style="background: #CC9933;" | 2
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | OrGan Rom
+
| style="background: #CC9933; text-align:left;" | OrGan Rom
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 40
+
| style="background: #CC9933;" | 40
|style="background: #CC9933;" | Tornado
+
| style="background: #CC9933;" | Tornado
|style="background: #CC9933;" | 3
+
| style="background: #CC9933;" | 3
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | PhaGan Rom
+
| style="background: #CC9933; text-align:left;" | PhaGan Rom
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 60
+
| style="background: #CC9933;" | 60
|style="background: #CC9933;" | Tornado
+
| style="background: #CC9933;" | Tornado
|style="background: #CC9933;" | 4
+
| style="background: #CC9933;" | 4
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | Gan Zot
+
| style="background: #CC9933; text-align:left;" | Gan Zot
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 20
+
| style="background: #CC9933;" | 20
|style="background: #CC9933;" | Raise
+
| style="background: #CC9933;" | Raise
|style="background: #CC9933;" | 1
+
| style="background: #CC9933;" | 1
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | GiGan Zot
+
| style="background: #CC9933; text-align:left;" | GiGan Zot
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 30
+
| style="background: #CC9933;" | 30
|style="background: #CC9933;" | Raise
+
| style="background: #CC9933;" | Raise
|style="background: #CC9933;" | 2
+
| style="background: #CC9933;" | 2
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | OrGan Zot
+
| style="background: #CC9933; text-align:left;" | OrGan Zot
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 50
+
| style="background: #CC9933;" | 50
|style="background: #CC9933;" | Raise
+
| style="background: #CC9933;" | Raise
|style="background: #CC9933;" | 3
+
| style="background: #CC9933;" | 3
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | PhaGan Zot
+
| style="background: #CC9933; text-align:left;" | PhaGan Zot
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 70
+
| style="background: #CC9933;" | 70
|style="background: #CC9933;" | Raise
+
| style="background: #CC9933;" | Raise
|style="background: #CC9933;" | 4
+
| style="background: #CC9933;" | 4
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | Yarthkins
+
| style="background: #CC9933; text-align:left;" | Yarthkins
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 50
+
| style="background: #CC9933;" | 50
|style="background: #CC9933;" | Summon
+
| style="background: #CC9933;" | Summon
|style="background: #CC9933;" | 1
+
| style="background: #CC9933;" | 1
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | Yarthkins Ch
+
| style="background: #CC9933; text-align:left;" | Yarthkins Ch
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 70
+
| style="background: #CC9933;" | 70
|style="background: #CC9933;" | Summon
+
| style="background: #CC9933;" | Summon
|style="background: #CC9933;" | 2
+
| style="background: #CC9933;" | 2
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | Yarthkins Rf
+
| style="background: #CC9933; text-align:left;" | Yarthkins Rf
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 90
+
| style="background: #CC9933;" | 90
|style="background: #CC9933;" | Summon
+
| style="background: #CC9933;" | Summon
|style="background: #CC9933;" | 3
+
| style="background: #CC9933;" | 3
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | Yarthkins Pha
+
| style="background: #CC9933; text-align:left;" | Yarthkins Pha
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 110
+
| style="background: #CC9933;" | 110
|style="background: #CC9933;" | Summon
+
| style="background: #CC9933;" | Summon
|style="background: #CC9933;" | 4
+
| style="background: #CC9933;" | 4
 
|}
 
|}
   
 
===Water Spells===
 
===Water Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #e6e9ff; text-align:left;" width="150px" | Name
+
| style="background: #808080; text-align:left;" width="150px" | Name
!style="background: #e6e9ff;" width="100px" | Target
+
| style="background: #808080;" width="100px" | Target
!style="background: #e6e9ff;" width="75px" | SP
+
| style="background: #808080;" width="75px" | SP
!style="background: #e6e9ff;" width="100px" | Type
+
| style="background: #808080;" width="100px" | Type
!style="background: #e6e9ff;" width="100px" | Level
+
| style="background: #808080;" width="100px" | Level
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | Rue Rom
+
| style="background: #808080; text-align:left;" | Rue Rom
|style="background: #e6e9ff;" | Area
+
| style="background: #808080;" | Area
|style="background: #e6e9ff;" | 10
+
| style="background: #808080;" | 10
|style="background: #e6e9ff;" | Tornado
+
| style="background: #808080;" | Tornado
|style="background: #e6e9ff;" | 1
+
| style="background: #808080;" | 1
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | MeRue Rom
+
| style="background: #808080; text-align:left;" | MeRue Rom
|style="background: #e6e9ff;" | Area
+
| style="background: #808080;" | Area
|style="background: #e6e9ff;" | 20
+
| style="background: #808080;" | 20
|style="background: #e6e9ff;" | Tornado
+
| style="background: #808080;" | Tornado
|style="background: #e6e9ff;" | 2
+
| style="background: #808080;" | 2
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | OrRue Rom
+
| style="background: #808080; text-align:left;" | OrRue Rom
|style="background: #e6e9ff;" | Area
+
| style="background: #808080;" | Area
|style="background: #e6e9ff;" | 40
+
| style="background: #808080;" | 40
|style="background: #e6e9ff;" | Tornado
+
| style="background: #808080;" | Tornado
|style="background: #e6e9ff;" | 3
+
| style="background: #808080;" | 3
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | PhaRue Rom
+
| style="background: #808080; text-align:left;" | PhaRue Rom
|style="background: #e6e9ff;" | Area
+
| style="background: #808080;" | Area
|style="background: #e6e9ff;" | 60
+
| style="background: #808080;" | 60
|style="background: #e6e9ff;" | Tornado
+
| style="background: #808080;" | Tornado
|style="background: #e6e9ff;" | 4
+
| style="background: #808080;" | 4
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | Rue Zot
+
| style="background: #808080; text-align:left;" | Rue Zot
|style="background: #e6e9ff;" | Area
+
| style="background: #808080;" | Area
|style="background: #e6e9ff;" | 20
+
| style="background: #808080;" | 20
|style="background: #e6e9ff;" | Raise
+
| style="background: #808080;" | Raise
|style="background: #e6e9ff;" | 1
+
| style="background: #808080;" | 1
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | MeRue Zot
+
| style="background: #808080; text-align:left;" | MeRue Zot
|style="background: #e6e9ff;" | Area
+
| style="background: #808080;" | Area
|style="background: #e6e9ff;" | 30
+
| style="background: #808080;" | 30
|style="background: #e6e9ff;" | Raise
+
| style="background: #808080;" | Raise
|style="background: #e6e9ff;" | 2
+
| style="background: #808080;" | 2
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | LaRue Zot
+
| style="background: #808080; text-align:left;" | LaRue Zot
|style="background: #e6e9ff;" | Area
+
| style="background: #808080;" | Area
|style="background: #e6e9ff;" | 50
+
| style="background: #808080;" | 50
|style="background: #e6e9ff;" | Raise
+
| style="background: #808080;" | Raise
|style="background: #e6e9ff;" | 3
+
| style="background: #808080;" | 3
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | PhaRue Zot
+
| style="background: #808080; text-align:left;" | PhaRue Zot
|style="background: #e6e9ff;" | Area
+
| style="background: #808080;" | Area
|style="background: #e6e9ff;" | 70
+
| style="background: #808080;" | 70
|style="background: #e6e9ff;" | Raise
+
| style="background: #808080;" | Raise
|style="background: #e6e9ff;" | 4
+
| style="background: #808080;" | 4
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | Rue Kruz
+
| style="background: #808080; text-align:left;" | Rue Kruz
|style="background: #e6e9ff;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #e6e9ff;" | 10
+
| style="background: #808080;" | 10
|style="background: #e6e9ff;" | Converge
+
| style="background: #808080;" | Converge
|style="background: #e6e9ff;" | 1
+
| style="background: #808080;" | 1
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | GiRue Kruz
+
| style="background: #808080; text-align:left;" | GiRue Kruz
|style="background: #e6e9ff;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #e6e9ff;" | 20
+
| style="background: #808080;" | 20
|style="background: #e6e9ff;" | Converge
+
| style="background: #808080;" | Converge
|style="background: #e6e9ff;" | 2
+
| style="background: #808080;" | 2
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | OrRue Kruz
+
| style="background: #808080; text-align:left;" | OrRue Kruz
|style="background: #e6e9ff;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #e6e9ff;" | 40
+
| style="background: #808080;" | 40
|style="background: #e6e9ff;" | Converge
+
| style="background: #808080;" | Converge
|style="background: #e6e9ff;" | 3
+
| style="background: #808080;" | 3
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | PhaRue Kruz
+
| style="background: #808080; text-align:left;" | PhaRue Kruz
|style="background: #e6e9ff;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #e6e9ff;" | 60
+
| style="background: #808080;" | 60
|style="background: #e6e9ff;" | Converge
+
| style="background: #808080;" | Converge
|style="background: #e6e9ff;" | 4
+
| style="background: #808080;" | 4
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | Merrows
+
| style="background: #808080; text-align:left;" | Merrows
|style="background: #e6e9ff;" | Area
+
| style="background: #808080;" | Area
|style="background: #e6e9ff;" | 50
+
| style="background: #808080;" | 50
|style="background: #e6e9ff;" | Summon
+
| style="background: #808080;" | Summon
|style="background: #e6e9ff;" | 1
+
| style="background: #808080;" | 1
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | Merrows Ch
+
| style="background: #808080; text-align:left;" | Merrows Ch
|style="background: #e6e9ff;" | Area
+
| style="background: #808080;" | Area
|style="background: #e6e9ff;" | 70
+
| style="background: #808080;" | 70
|style="background: #e6e9ff;" | Summon
+
| style="background: #808080;" | Summon
|style="background: #e6e9ff;" | 2
+
| style="background: #808080;" | 2
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | Merrows Rf
+
| style="background: #808080; text-align:left;" | Merrows Rf
|style="background: #e6e9ff;" | Area
+
| style="background: #808080;" | Area
|style="background: #e6e9ff;" | 90
+
| style="background: #808080;" | 90
|style="background: #e6e9ff;" | Summon
+
| style="background: #808080;" | Summon
|style="background: #e6e9ff;" | 3
+
| style="background: #808080;" | 3
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | Merrows Pha
+
| style="background: #808080; text-align:left;" | Merrows Pha
|style="background: #e6e9ff;" | Area
+
| style="background: #808080;" | Area
|style="background: #e6e9ff;" | 110
+
| style="background: #808080;" | 110
|style="background: #e6e9ff;" | Summon
+
| style="background: #808080;" | Summon
|style="background: #e6e9ff;" | 4
+
| style="background: #808080;" | 4
 
|}
 
|}
   
 
===Fire Spells===
 
===Fire Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #FF6600; text-align:left;" width="150px" | Name
+
! style="background: #FF6600; text-align:left;" width="150px" | Name
!style="background: #FF6600;" width="100px" | Target
+
! style="background: #FF6600;" width="100px" | Target
!style="background: #FF6600;" width="75px" | SP
+
! style="background: #FF6600;" width="75px" | SP
!style="background: #FF6600;" width="100px" | Type
+
! style="background: #FF6600;" width="100px" | Type
!style="background: #FF6600;" width="100px" | Level
+
! style="background: #FF6600;" width="100px" | Level
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | Vak Don
+
| style="background: #FF6600; text-align:left;" | Vak Don
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 10
+
| style="background: #FF6600;" | 10
|style="background: #FF6600;" | Drop
+
| style="background: #FF6600;" | Drop
|style="background: #FF6600;" | 1
+
| style="background: #FF6600;" | 1
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | GiVak Don
+
| style="background: #FF6600; text-align:left;" | GiVak Don
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 20
+
| style="background: #FF6600;" | 20
|style="background: #FF6600;" | Drop
+
| style="background: #FF6600;" | Drop
|style="background: #FF6600;" | 2
+
| style="background: #FF6600;" | 2
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | RaVak Don
+
| style="background: #FF6600; text-align:left;" | RaVak Don
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 40
+
| style="background: #FF6600;" | 40
|style="background: #FF6600;" | Drop
+
| style="background: #FF6600;" | Drop
|style="background: #FF6600;" | 3
+
| style="background: #FF6600;" | 3
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | PhaVak Don
+
| style="background: #FF6600; text-align:left;" | PhaVak Don
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 60
+
| style="background: #FF6600;" | 60
|style="background: #FF6600;" | Drop
+
| style="background: #FF6600;" | Drop
|style="background: #FF6600;" | 4
+
| style="background: #FF6600;" | 4
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | Vak Rom
+
| style="background: #FF6600; text-align:left;" | Vak Rom
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 10
+
| style="background: #FF6600;" | 10
|style="background: #FF6600;" | Tornado
+
| style="background: #FF6600;" | Tornado
|style="background: #FF6600;" | 1
+
| style="background: #FF6600;" | 1
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | BiVak Rom
+
| style="background: #FF6600; text-align:left;" | BiVak Rom
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 20
+
| style="background: #FF6600;" | 20
|style="background: #FF6600;" | Tornado
+
| style="background: #FF6600;" | Tornado
|style="background: #FF6600;" | 2
+
| style="background: #FF6600;" | 2
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | OrVak Rom
+
| style="background: #FF6600; text-align:left;" | OrVak Rom
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 40
+
| style="background: #FF6600;" | 40
|style="background: #FF6600;" | Tornado
+
| style="background: #FF6600;" | Tornado
|style="background: #FF6600;" | 3
+
| style="background: #FF6600;" | 3
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | PhaVak Rom
+
| style="background: #FF6600; text-align:left;" | PhaVak Rom
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 60
+
| style="background: #FF6600;" | 60
|style="background: #FF6600;" | Tornado
+
| style="background: #FF6600;" | Tornado
|style="background: #FF6600;" | 4
+
| style="background: #FF6600;" | 4
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | Vak Kruz
+
| style="background: #FF6600; text-align:left;" | Vak Kruz
|style="background: #FF6600;" | Unit
+
| style="background: #FF6600;" | Unit
|style="background: #FF6600;" | 10
+
| style="background: #FF6600;" | 10
|style="background: #FF6600;" | Converge
+
| style="background: #FF6600;" | Converge
|style="background: #FF6600;" | 1
+
| style="background: #FF6600;" | 1
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | GiVak Kruz
+
| style="background: #FF6600; text-align:left;" | GiVak Kruz
|style="background: #FF6600;" | Unit
+
| style="background: #FF6600;" | Unit
|style="background: #FF6600;" | 20
+
| style="background: #FF6600;" | 20
|style="background: #FF6600;" | Converge
+
| style="background: #FF6600;" | Converge
|style="background: #FF6600;" | 2
+
| style="background: #FF6600;" | 2
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | MeVak Kruz
+
| style="background: #FF6600; text-align:left;" | MeVak Kruz
|style="background: #FF6600;" | Unit
+
| style="background: #FF6600;" | Unit
|style="background: #FF6600;" | 40
+
| style="background: #FF6600;" | 40
|style="background: #FF6600;" | Converge
+
| style="background: #FF6600;" | Converge
|style="background: #FF6600;" | 3
+
| style="background: #FF6600;" | 3
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | PhaVak Kruz
+
| style="background: #FF6600; text-align:left;" | PhaVak Kruz
|style="background: #FF6600;" | Unit
+
| style="background: #FF6600;" | Unit
|style="background: #FF6600;" | 60
+
| style="background: #FF6600;" | 60
|style="background: #FF6600;" | Converge
+
| style="background: #FF6600;" | Converge
|style="background: #FF6600;" | 4
+
| style="background: #FF6600;" | 4
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | Vulcan
+
| style="background: #FF6600; text-align:left;" | Vulcan
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 50
+
| style="background: #FF6600;" | 50
|style="background: #FF6600;" | Summon
+
| style="background: #FF6600;" | Summon
|style="background: #FF6600;" | 1
+
| style="background: #FF6600;" | 1
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | Vulcan Ch
+
| style="background: #FF6600; text-align:left;" | Vulcan Ch
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 70
+
| style="background: #FF6600;" | 70
|style="background: #FF6600;" | Summon
+
| style="background: #FF6600;" | Summon
|style="background: #FF6600;" | 2
+
| style="background: #FF6600;" | 2
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | Vulcan Rf
+
| style="background: #FF6600; text-align:left;" | Vulcan Rf
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 90
+
| style="background: #FF6600;" | 90
|style="background: #FF6600;" | Summon
+
| style="background: #FF6600;" | Summon
|style="background: #FF6600;" | 3
+
| style="background: #FF6600;" | 3
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | Vulcan Pha
+
| style="background: #FF6600; text-align:left;" | Vulcan Pha
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 110
+
| style="background: #FF6600;" | 110
|style="background: #FF6600;" | Summon
+
| style="background: #FF6600;" | Summon
|style="background: #FF6600;" | 4
+
| style="background: #FF6600;" | 4
 
|}
 
|}
   
 
===Wood Spells===
 
===Wood Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #00FF00; text-align:left;" width="150px" | Name
+
! style="background: #00FF00; text-align:left;" width="150px" | Name
!style="background: #00FF00;" width="100px" | Target
+
! style="background: #00FF00;" width="100px" | Target
!style="background: #00FF00;" width="75px" | SP
+
! style="background: #00FF00;" width="75px" | SP
!style="background: #00FF00;" width="100px" | Type
+
! style="background: #00FF00;" width="100px" | Type
!style="background: #00FF00;" width="100px" | Level
+
! style="background: #00FF00;" width="100px" | Level
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | Juk Rom
+
| style="background: #00FF00; text-align:left;" | Juk Rom
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 10
+
| style="background: #00FF00;" | 10
|style="background: #00FF00;" | Tornado
+
| style="background: #00FF00;" | Tornado
|style="background: #00FF00;" | 1
+
| style="background: #00FF00;" | 1
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | BiJuk Rom
+
| style="background: #00FF00; text-align:left;" | BiJuk Rom
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 20
+
| style="background: #00FF00;" | 20
|style="background: #00FF00;" | Tornado
+
| style="background: #00FF00;" | Tornado
|style="background: #00FF00;" | 2
+
| style="background: #00FF00;" | 2
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | RaJuk Rom
+
| style="background: #00FF00; text-align:left;" | RaJuk Rom
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 40
+
| style="background: #00FF00;" | 40
|style="background: #00FF00;" | Tornado
+
| style="background: #00FF00;" | Tornado
|style="background: #00FF00;" | 3
+
| style="background: #00FF00;" | 3
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | PhaJuk Rom
+
| style="background: #00FF00; text-align:left;" | PhaJuk Rom
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 60
+
| style="background: #00FF00;" | 60
|style="background: #00FF00;" | Tornado
+
| style="background: #00FF00;" | Tornado
|style="background: #00FF00;" | 4
+
| style="background: #00FF00;" | 4
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | Juk Kruz
+
| style="background: #00FF00; text-align:left;" | Juk Kruz
|style="background: #00FF00;" | Unit
+
| style="background: #00FF00;" | Unit
|style="background: #00FF00;" | 10
+
| style="background: #00FF00;" | 10
|style="background: #00FF00;" | Converge
+
| style="background: #00FF00;" | Converge
|style="background: #00FF00;" | 1
+
| style="background: #00FF00;" | 1
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | MeJuk Kruz
+
| style="background: #00FF00; text-align:left;" | MeJuk Kruz
|style="background: #00FF00;" | Unit
+
| style="background: #00FF00;" | Unit
|style="background: #00FF00;" | 20
+
| style="background: #00FF00;" | 20
|style="background: #00FF00;" | Converge
+
| style="background: #00FF00;" | Converge
|style="background: #00FF00;" | 2
+
| style="background: #00FF00;" | 2
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | OrmJuk Kruz
+
| style="background: #00FF00; text-align:left;" | OrmJuk Kruz
|style="background: #00FF00;" | Unit
+
| style="background: #00FF00;" | Unit
|style="background: #00FF00;" | 40
+
| style="background: #00FF00;" | 40
|style="background: #00FF00;" | Converge
+
| style="background: #00FF00;" | Converge
|style="background: #00FF00;" | 3
+
| style="background: #00FF00;" | 3
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | PhaJuk Kruz
+
| style="background: #00FF00; text-align:left;" | PhaJuk Kruz
|style="background: #00FF00;" | Unit
+
| style="background: #00FF00;" | Unit
|style="background: #00FF00;" | 60
+
| style="background: #00FF00;" | 60
|style="background: #00FF00;" | Converge
+
| style="background: #00FF00;" | Converge
|style="background: #00FF00;" | 4
+
| style="background: #00FF00;" | 4
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | Juk Zot
+
| style="background: #00FF00; text-align:left;" | Juk Zot
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 20
+
| style="background: #00FF00;" | 20
|style="background: #00FF00;" | Raise
+
| style="background: #00FF00;" | Raise
|style="background: #00FF00;" | 1
+
| style="background: #00FF00;" | 1
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | RaJuk Zot
+
| style="background: #00FF00; text-align:left;" | RaJuk Zot
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 30
+
| style="background: #00FF00;" | 30
|style="background: #00FF00;" | Raise
+
| style="background: #00FF00;" | Raise
|style="background: #00FF00;" | 2
+
| style="background: #00FF00;" | 2
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | OrJuk Zot
+
| style="background: #00FF00; text-align:left;" | OrJuk Zot
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 50
+
| style="background: #00FF00;" | 50
|style="background: #00FF00;" | Raise
+
| style="background: #00FF00;" | Raise
|style="background: #00FF00;" | 3
+
| style="background: #00FF00;" | 3
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | PhaJuk Zot
+
| style="background: #00FF00; text-align:left;" | PhaJuk Zot
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 60
+
| style="background: #00FF00;" | 60
|style="background: #00FF00;" | Raise
+
| style="background: #00FF00;" | Raise
|style="background: #00FF00;" | 4
+
| style="background: #00FF00;" | 4
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | Krake
+
| style="background: #00FF00; text-align:left;" | Krake
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 50
+
| style="background: #00FF00;" | 50
|style="background: #00FF00;" | Summon
+
| style="background: #00FF00;" | Summon
|style="background: #00FF00;" | 1
+
| style="background: #00FF00;" | 1
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | Krake Ch
+
| style="background: #00FF00; text-align:left;" | Krake Ch
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 70
+
| style="background: #00FF00;" | 70
|style="background: #00FF00;" | Summon
+
| style="background: #00FF00;" | Summon
|style="background: #00FF00;" | 2
+
| style="background: #00FF00;" | 2
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | Krake Rf
+
| style="background: #00FF00; text-align:left;" | Krake Rf
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 90
+
| style="background: #00FF00;" | 90
|style="background: #00FF00;" | Summon
+
| style="background: #00FF00;" | Summon
|style="background: #00FF00;" | 3
+
| style="background: #00FF00;" | 3
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | Krake Pha
+
| style="background: #00FF00; text-align:left;" | Krake Pha
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 110
+
| style="background: #00FF00;" | 110
|style="background: #00FF00;" | Summon
+
| style="background: #00FF00;" | Summon
|style="background: #00FF00;" | 4
+
| style="background: #00FF00;" | 4
 
|}
 
|}
   
 
===Thunder Spells===
 
===Thunder Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #FFFF00; text-align:left;" width="150px" | Name
+
! style="background: #FFFF00; text-align:left;" width="150px" | Name
!style="background: #FFFF00;" width="100px" | Target
+
! style="background: #FFFF00;" width="100px" | Target
!style="background: #FFFF00;" width="75px" | SP
+
! style="background: #FFFF00;" width="75px" | SP
!style="background: #FFFF00;" width="100px" | Type
+
! style="background: #FFFF00;" width="100px" | Type
!style="background: #FFFF00;" width="100px" | Level
+
! style="background: #FFFF00;" width="100px" | Level
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | Rai Don
+
| style="background: #FFFF00; text-align:left;" | Rai Don
|style="background: #FFFF00;" | Area
+
| style="background: #FFFF00;" | Area
|style="background: #FFFF00;" | 10
+
| style="background: #FFFF00;" | 10
|style="background: #FFFF00;" | Drop
+
| style="background: #FFFF00;" | Drop
|style="background: #FFFF00;" | 1
+
| style="background: #FFFF00;" | 1
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | MeRai Don
+
| style="background: #FFFF00; text-align:left;" | MeRai Don
|style="background: #FFFF00;" | Area
+
| style="background: #FFFF00;" | Area
|style="background: #FFFF00;" | 20
+
| style="background: #FFFF00;" | 20
|style="background: #FFFF00;" | Drop
+
| style="background: #FFFF00;" | Drop
|style="background: #FFFF00;" | 2
+
| style="background: #FFFF00;" | 2
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | GiRai Don
+
| style="background: #FFFF00; text-align:left;" | GiRai Don
|style="background: #FFFF00;" | Area
+
| style="background: #FFFF00;" | Area
|style="background: #FFFF00;" | 40
+
| style="background: #FFFF00;" | 40
|style="background: #FFFF00;" | Drop
+
| style="background: #FFFF00;" | Drop
|style="background: #FFFF00;" | 3
+
| style="background: #FFFF00;" | 3
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | PhaRai Don
+
| style="background: #FFFF00; text-align:left;" | PhaRai Don
|style="background: #FFFF00;" | Area
+
| style="background: #FFFF00;" | Area
|style="background: #FFFF00;" | 60
+
| style="background: #FFFF00;" | 60
|style="background: #FFFF00;" | Drop
+
| style="background: #FFFF00;" | Drop
|style="background: #FFFF00;" | 4
+
| style="background: #FFFF00;" | 4
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | Rai Rom
+
| style="background: #FFFF00; text-align:left;" | Rai Rom
|style="background: #FFFF00;" | Area
+
| style="background: #FFFF00;" | Area
|style="background: #FFFF00;" | 10
+
| style="background: #FFFF00;" | 10
|style="background: #FFFF00;" | Tornado
+
| style="background: #FFFF00;" | Tornado
|style="background: #FFFF00;" | 1
+
| style="background: #FFFF00;" | 1
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | GiRai Rom
+
| style="background: #FFFF00; text-align:left;" | GiRai Rom
|style="background: #FFFF00;" | Area
+
| style="background: #FFFF00;" | Area
|style="background: #FFFF00;" | 20
+
| style="background: #FFFF00;" | 20
|style="background: #FFFF00;" | Tornado
+
| style="background: #FFFF00;" | Tornado
|style="background: #FFFF00;" | 2
+
| style="background: #FFFF00;" | 2
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | MeRai Rom
+
| style="background: #FFFF00; text-align:left;" | MeRai Rom
|style="background: #FFFF00;" | Area
+
| style="background: #FFFF00;" | Area
|style="background: #FFFF00;" | 40
+
| style="background: #FFFF00;" | 40
|style="background: #FFFF00;" | Tornado
+
| style="background: #FFFF00;" | Tornado
|style="background: #FFFF00;" | 3
+
| style="background: #FFFF00;" | 3
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | PhaRai Rom
+
| style="background: #FFFF00; text-align:left;" | PhaRai Rom
|style="background: #FFFF00;" | Area
+
| style="background: #FFFF00;" | Area
|style="background: #FFFF00;" | 60
+
| style="background: #FFFF00;" | 60
|style="background: #FFFF00;" | Tornado
+
| style="background: #FFFF00;" | Tornado
|style="background: #FFFF00;" | 4
+
| style="background: #FFFF00;" | 4
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | Rai Kruz
+
| style="background: #FFFF00; text-align:left;" | Rai Kruz
|style="background: #FFFF00;" | Unit
+
| style="background: #FFFF00;" | Unit
|style="background: #FFFF00;" | 10
+
| style="background: #FFFF00;" | 10
|style="background: #FFFF00;" | Converge
+
| style="background: #FFFF00;" | Converge
|style="background: #FFFF00;" | 1
+
| style="background: #FFFF00;" | 1
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | MeRai Kruz
+
| style="background: #FFFF00; text-align:left;" | MeRai Kruz
|style="background: #FFFF00;" | Unit
+
| style="background: #FFFF00;" | Unit
|style="background: #FFFF00;" | 20
+
| style="background: #FFFF00;" | 20
|style="background: #FFFF00;" | Converge
+
| style="background: #FFFF00;" | Converge
|style="background: #FFFF00;" | 2
+
| style="background: #FFFF00;" | 2
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | OrmRai Kruz
+
| style="background: #FFFF00; text-align:left;" | OrmRai Kruz
|style="background: #FFFF00;" | Unit
+
| style="background: #FFFF00;" | Unit
|style="background: #FFFF00;" | 40
+
| style="background: #FFFF00;" | 40
|style="background: #FFFF00;" | Converge
+
| style="background: #FFFF00;" | Converge
|style="background: #FFFF00;" | 3
+
| style="background: #FFFF00;" | 3
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | PhaRai Kruz
+
| style="background: #FFFF00; text-align:left;" | PhaRai Kruz
|style="background: #FFFF00;" | Unit
+
| style="background: #FFFF00;" | Unit
|style="background: #FFFF00;" | 60
+
| style="background: #FFFF00;" | 60
|style="background: #FFFF00;" | Converge
+
| style="background: #FFFF00;" | Converge
|style="background: #FFFF00;" | 4
+
| style="background: #FFFF00;" | 4
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | Lanceor
+
| style="background: #FFFF00; text-align:left;" | Lanceor
|style="background: #FFFF00;" | Area
+
| style="background: #FFFF00;" | Area
|style="background: #FFFF00;" | 50
+
| style="background: #FFFF00;" | 50
|style="background: #FFFF00;" | Summon
+
| style="background: #FFFF00;" | Summon
|style="background: #FFFF00;" | 1
+
| style="background: #FFFF00;" | 1
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | Lanceor Ch
+
| style="background: #FFFF00; text-align:left;" | Lanceor Ch
|style="background: #FFFF00;" | Area
+
| style="background: #FFFF00;" | Area
|style="background: #FFFF00;" | 70
+
| style="background: #FFFF00;" | 70
|style="background: #FFFF00;" | Summon
+
| style="background: #FFFF00;" | Summon
|style="background: #FFFF00;" | 2
+
| style="background: #FFFF00;" | 2
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | Lanceor Rf
+
| style="background: #FFFF00; text-align:left;" | Lanceor Rf
|style="background: #FFFF00;" | Area
+
| style="background: #FFFF00;" | Area
|style="background: #FFFF00;" | 90
+
| style="background: #FFFF00;" | 90
|style="background: #FFFF00;" | Summon
+
| style="background: #FFFF00;" | Summon
|style="background: #FFFF00;" | 3
+
| style="background: #FFFF00;" | 3
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | Lanceor Pha
+
| style="background: #FFFF00; text-align:left;" | Lanceor Pha
|style="background: #FFFF00;" | Area
+
| style="background: #FFFF00;" | Area
|style="background: #FFFF00;" | 110
+
| style="background: #FFFF00;" | 110
|style="background: #FFFF00;" | Summon
+
| style="background: #FFFF00;" | Summon
|style="background: #FFFF00;" | 4
+
| style="background: #FFFF00;" | 4
 
|}
 
|}
   
 
===Darkness Spells===
 
===Darkness Spells===
{| style="text-align: center; background: #000000;"
+
{| style="text-align: center; background: #000000, width: 500px;"
!style="background: #660066; text-align:left;" width="150px" | Name
+
! style="background: #CC00FF; text-align:left;" width="150px" | '''Name'''
!style="background: #660066;" width="100px" | Target
+
! style="background: #CC00FF;" width="100px" | Target
!style="background: #660066;" width="75px" | SP
+
! style="background: #CC00FF;" width="75px" | SP
!style="background: #660066;" width="100px" | Type
+
! style="background: #CC00FF;" width="100px" | Type
!style="background: #660066;" width="100px" | Level
+
! style="background: #CC00FF;" width="100px" | Level
 
|-
 
|-
|style="background: #660066; text-align:left;" | Ani Don
+
| style="background: #CC00FF; text-align:left;" | Ani Don
|style="background: #660066;" | Area
+
| style="background: #CC00FF;" | Area
|style="background: #660066;" | 10
+
| style="background: #CC00FF;" | 10
|style="background: #660066;" | Drop
+
| style="background: #CC00FF;" | Drop
|style="background: #660066;" | 1
+
| style="background: #CC00FF;" | 1
 
|-
 
|-
|style="background: #660066; text-align:left;" | BiAni Don
+
| style="background: #CC00FF; text-align:left;" | BiAni Don
|style="background: #660066;" | Area
+
| style="background: #CC00FF;" | Area
|style="background: #660066;" | 20
+
| style="background: #CC00FF;" | 20
|style="background: #660066;" | Drop
+
| style="background: #CC00FF;" | Drop
|style="background: #660066;" | 2
+
| style="background: #CC00FF;" | 2
 
|-
 
|-
|style="background: #660066; text-align:left;" | OrbiAni Don
+
| style="background: #CC00FF; text-align:left;" | OrbiAni Don
|style="background: #660066;" | Area
+
| style="background: #CC00FF;" | Area
|style="background: #660066;" | 40
+
| style="background: #CC00FF;" | 40
|style="background: #660066;" | Drop
+
| style="background: #CC00FF;" | Drop
|style="background: #660066;" | 3
+
| style="background: #CC00FF;" | 3
 
|-
 
|-
|style="background: #660066; text-align:left;" | PhAni Don
+
| style="background: #CC00FF; text-align:left;" | PhAni Don
|style="background: #660066;" | Area
+
| style="background: #CC00FF;" | Area
|style="background: #660066;" | 60
+
| style="background: #CC00FF;" | 60
|style="background: #660066;" | Drop
+
| style="background: #CC00FF;" | Drop
|style="background: #660066;" | 4
+
| style="background: #CC00FF;" | 4
 
|-
 
|-
|style="background: #660066; text-align:left;" | Ani Zot
+
| style="background: #CC00FF; text-align:left;" | Ani Zot
|style="background: #660066;" | Area
+
| style="background: #CC00FF;" | Area
|style="background: #660066;" | 20
+
| style="background: #CC00FF;" | 20
|style="background: #660066;" | Raise
+
| style="background: #CC00FF;" | Raise
|style="background: #660066;" | 1
+
| style="background: #CC00FF;" | 1
 
|-
 
|-
|style="background: #660066; text-align:left;" | MeAni Zot
+
| style="background: #CC00FF; text-align:left;" | MeAni Zot
|style="background: #660066;" | Area
+
| style="background: #CC00FF;" | Area
|style="background: #660066;" | 30
+
| style="background: #CC00FF;" | 30
|style="background: #660066;" | Raise
+
| style="background: #CC00FF;" | Raise
|style="background: #660066;" | 2
+
| style="background: #CC00FF;" | 2
 
|-
 
|-
|style="background: #660066; text-align:left;" | OrmeAni Zot
+
| style="background: #CC00FF; text-align:left;" | OrmeAni Zot
|style="background: #660066;" | Area
+
| style="background: #CC00FF;" | Area
|style="background: #660066;" | 50
+
| style="background: #CC00FF;" | 50
|style="background: #660066;" | Raise
+
| style="background: #CC00FF;" | Raise
|style="background: #660066;" | 3
+
| style="background: #CC00FF;" | 3
 
|-
 
|-
|style="background: #660066; text-align:left;" | PhAni Zot
+
| style="background: #CC00FF; text-align:left;" | PhAni Zot
|style="background: #660066;" | Area
+
| style="background: #CC00FF;" | Area
|style="background: #660066;" | 70
+
| style="background: #CC00FF;" | 70
|style="background: #660066;" | Raise
+
| style="background: #CC00FF;" | Raise
|style="background: #660066;" | 4
+
| style="background: #CC00FF;" | 4
 
|-
 
|-
|style="background: #660066; text-align:left;" | Ani Kruz
+
| style="background: #CC00FF; text-align:left;" | Ani Kruz
|style="background: #660066;" | Unit
+
| style="background: #CC00FF;" | Unit
|style="background: #660066;" | 10
+
| style="background: #CC00FF;" | 10
|style="background: #660066;" | Converge
+
| style="background: #CC00FF;" | Converge
|style="background: #660066;" | 1
+
| style="background: #CC00FF;" | 1
 
|-
 
|-
|style="background: #660066; text-align:left;" | MeAni Kruz
+
| style="background: #CC00FF; text-align:left;" | MeAni Kruz
|style="background: #660066;" | Unit
+
| style="background: #CC00FF;" | Unit
|style="background: #660066;" | 20
+
| style="background: #CC00FF;" | 20
|style="background: #660066;" | Converge
+
| style="background: #CC00FF;" | Converge
|style="background: #660066;" | 2
+
| style="background: #CC00FF;" | 2
 
|-
 
|-
|style="background: #660066; text-align:left;" | OrmeAni Kruz
+
| style="background: #CC00FF; text-align:left;" | OrmeAni Kruz
|style="background: #660066;" | Unit
+
| style="background: #CC00FF;" | Unit
|style="background: #660066;" | 40
+
| style="background: #CC00FF;" | 40
|style="background: #660066;" | Converge
+
| style="background: #CC00FF;" | Converge
|style="background: #660066;" | 3
+
| style="background: #CC00FF;" | 3
 
|-
 
|-
|style="background: #660066; text-align:left;" | PhAni Kruz
+
| style="background: #CC00FF; text-align:left;" | PhAni Kruz
|style="background: #660066;" | Unit
+
| style="background: #CC00FF;" | Unit
|style="background: #660066;" | 60
+
| style="background: #CC00FF;" | 60
|style="background: #660066;" | Converge
+
| style="background: #CC00FF;" | Converge
|style="background: #660066;" | 4
+
| style="background: #CC00FF;" | 4
 
|-
 
|-
|style="background: #660066; text-align:left;" | Wryneck
+
| style="background: #CC00FF; text-align:left;" | Wryneck
|style="background: #660066;" | Area
+
| style="background: #CC00FF;" | Area
|style="background: #660066;" | 50
+
| style="background: #CC00FF;" | 50
|style="background: #660066;" | Summon
+
| style="background: #CC00FF;" | Summon
|style="background: #660066;" | 1
+
| style="background: #CC00FF;" | 1
 
|-
 
|-
|style="background: #660066; text-align:left;" | Wryneck Ch
+
| style="background: #CC00FF; text-align:left;" | Wryneck Ch
|style="background: #660066;" | Area
+
| style="background: #CC00FF;" | Area
|style="background: #660066;" | 70
+
| style="background: #CC00FF;" | 70
|style="background: #660066;" | Summon
+
| style="background: #CC00FF;" | Summon
|style="background: #660066;" | 2
+
| style="background: #CC00FF;" | 2
 
|-
 
|-
|style="background: #660066; text-align:left;" | Wryneck Rf
+
| style="background: #CC00FF; text-align:left;" | Wryneck Rf
|style="background: #660066;" | Area
+
| style="background: #CC00FF;" | Area
|style="background: #660066;" | 90
+
| style="background: #CC00FF;" | 90
|style="background: #660066;" | Summon
+
| style="background: #CC00FF;" | Summon
|style="background: #660066;" | 3
+
| style="background: #CC00FF;" | 3
 
|-
 
|-
|style="background: #660066; text-align:left;" | Wryneck Pha
+
| style="background: #CC00FF; text-align:left;" | Wryneck Pha
|style="background: #660066;" | Area
+
| style="background: #CC00FF;" | Area
|style="background: #660066;" | 50
+
| style="background: #CC00FF;" | 110
|style="background: #660066;" | Summon
+
| style="background: #CC00FF;" | Summon
|style="background: #660066;" | 4
+
| style="background: #CC00FF;" | 4
 
|}
 
|}
   
 
===Non-Elemental Spells===
 
===Non-Elemental Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #FFFFCC; text-align:left;" width="150px" | Name
+
! style="background: #808080; text-align:left;" width="150px" | Name
!style="background: #FFFFCC;" width="100px" | Target
+
! style="background: #808080;" width="100px" | Target
!style="background: #FFFFCC;" width="75px" | SP
+
! style="background: #808080;" width="75px" | SP
!style="background: #FFFFCC;" width="100px" | Type
+
! style="background: #808080;" width="100px" | Type
!style="background: #FFFFCC;" width="100px" | Level
+
! style="background: #808080;" width="100px" | Level
 
|-
 
|-
|style="background: #FFFFCC; text-align:left;" | Summon Goblin
+
| style="background: #808080; text-align:left;" | Summon Goblin
|style="background: #FFFFCC;" | Area
+
| style="background: #808080;" | Area
|style="background: #FFFFCC;" | 25
+
| style="background: #808080;" | 25
|style="background: #FFFFCC;" | Summon
+
| style="background: #808080;" | Summon
|style="background: #FFFFCC;" | 1
+
| style="background: #808080;" | 1
 
|-
 
|-
|style="background: #FFFFCC; text-align:left;" | More Goblins
+
| style="background: #808080; text-align:left;" | More Goblins
|style="background: #FFFFCC;" | Area
+
| style="background: #808080;" | Area
|style="background: #FFFFCC;" | 30
+
| style="background: #808080;" | 30
|style="background: #FFFFCC;" | Summon
+
| style="background: #808080;" | Summon
|style="background: #FFFFCC;" | 2
+
| style="background: #808080;" | 2
 
|-
 
|-
|style="background: #FFFFCC; text-align:left;" | Goblin King
+
| style="background: #808080; text-align:left;" | Goblin King
|style="background: #FFFFCC;" | Area
+
| style="background: #808080;" | Area
|style="background: #FFFFCC;" | 35
+
| style="background: #808080;" | 35
|style="background: #FFFFCC;" | Summon
+
| style="background: #808080;" | Summon
|style="background: #FFFFCC;" | 3
+
| style="background: #808080;" | 3
 
|-
 
|-
|style="background: #FFFFCC; text-align:left;" | King of Goblins
+
| style="background: #808080; text-align:left;" | King of Goblins
|style="background: #FFFFCC;" | Area
+
| style="background: #808080;" | Area
|style="background: #FFFFCC;" | 40
+
| style="background: #808080;" | 40
|style="background: #FFFFCC;" | Summon
+
| style="background: #808080;" | Summon
|style="background: #FFFFCC;" | 4
+
| style="background: #808080;" | 4
 
|-
 
|-
|style="background: #FFFFCC; text-align:left;" | Stuck?
+
| style="background: #808080; text-align:left;" | Stuck?
|style="background: #FFFFCC;" | Area
+
| style="background: #808080;" | Area
|style="background: #FFFFCC;" | 130
+
| style="background: #808080;" | 130
|style="background: #FFFFCC;" | Summon
+
| style="background: #808080;" | Summon
|style="background: #FFFFCC;" | 4
+
| style="background: #808080;" | 4
 
|}
 
|}
Meooow! Area 60 Summon 3
 
   
 
===Healing Spells===
 
===Healing Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #F8F8FF; text-align:left;" width="100px" | Name
+
! style="background: #808080; text-align:left;" width="100px" | Name
!style="background: #F8F8FF;" width="100px" | Target
+
! style="background: #808080;" width="100px" | Target
!style="background: #F8F8FF;" width="75px" | SP
+
! style="background: #808080;" width="75px" | SP
!style="background: #F8F8FF;" width="100px" | Type
+
! style="background: #808080;" width="100px" | Type
!style="background: #F8F8FF;" width="250px" | Effect
+
! style="background: #808080;" width="250px" | Effect
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Repth
+
| style="background: #808080; text-align:left;" | Repth
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 10
+
| style="background: #808080;" | 10
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Restore 150 HP.
+
| style="background: #808080;" | Restore 150 HP.
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Ol Repth
+
| style="background: #808080; text-align:left;" | Ol Repth
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 30
+
| style="background: #808080;" | 30
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Restore 400 HP.
+
| style="background: #808080;" | Restore 400 HP.
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Pha Repth
+
| style="background: #808080; text-align:left;" | Pha Repth
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 50
+
| style="background: #808080;" | 50
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Restore HP to the maximum.
+
| style="background: #808080;" | Restore HP to the maximum.
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | La Repth
+
| style="background: #808080; text-align:left;" | La Repth
|style="background: #F8F8FF;" | Area
+
| style="background: #808080;" | Area
|style="background: #F8F8FF;" | 20
+
| style="background: #808080;" | 20
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Recover target and any nearby member's HP by 150.
+
| style="background: #808080;" | Recover target and any nearby member's HP by 150.
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Ola Repth
+
| style="background: #808080; text-align:left;" | Ola Repth
|style="background: #F8F8FF;" | Area
+
| style="background: #808080;" | Area
|style="background: #F8F8FF;" | 40
+
| style="background: #808080;" | 40
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Recover target and any nearby member's HP by 400.
+
| style="background: #808080;" | Recover target and any nearby member's HP by 400.
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Phal Repth
+
| style="background: #808080; text-align:left;" | Phal Repth
|style="background: #F8F8FF;" | Area
+
| style="background: #808080;" | Area
|style="background: #F8F8FF;" | 60
+
| style="background: #808080;" | 60
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Recover target and any nearby member's HP to the maximum.
+
| style="background: #808080;" | Recover target and any nearby member's HP to the maximum.
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Rip Teyn
+
| style="background: #808080; text-align:left;" | Rip Teyn
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 10
+
| style="background: #808080;" | 10
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Cure poison, paralysis, speed down, physical and elemental down.
+
| style="background: #808080;" | Cure poison, paralysis, speed down, physical and elemental down.
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Rip Synk
+
| style="background: #808080; text-align:left;" | Rip Synk
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 10
+
| style="background: #808080;" | 10
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Cure curse, charm, confusion, sleep and magical down.
+
| style="background: #808080;" | Cure curse, charm, confusion, sleep and magical down.
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Rip Maen
+
| style="background: #808080; text-align:left;" | Rip Maen
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 40
+
| style="background: #808080;" | 40
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Revive target from a ghost to full HP.
+
| style="background: #808080;" | Revive target from a ghost to full HP.
 
|}
 
|}
   
 
===Strengthening Spells===
 
===Strengthening Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #FF6666; text-align:left;" width="100px" | Name
+
! style="background: #FF6666; text-align:left;" width="100px" | Name
!style="background: #FF6666;" width="100px" | Target
+
! style="background: #FF6666;" width="100px" | Target
!style="background: #FF6666;" width="75px" | SP
+
! style="background: #FF6666;" width="75px" | SP
!style="background: #FF6666;" width="100px" | Type
+
! style="background: #FF6666;" width="100px" | Type
!style="background: #FF6666;" width="250px" | Effect
+
! style="background: #FF6666;" width="250px" | Effect
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Rig Saem
+
| style="background: #FF6666; text-align:left;" | Rig Saem
|style="background: #FF6666;" | Unit
+
| style="background: #FF6666;" | Unit
|style="background: #FF6666;" | 15
+
| style="background: #FF6666;" | 15
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | HP Replenishes over time
+
| style="background: #FF6666;" | HP Replenishes over time
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Rig Geam
+
| style="background: #FF6666; text-align:left;" | Rig Geam
|style="background: #FF6666;" | Unit
+
| style="background: #FF6666;" | Unit
|style="background: #FF6666;" | 25
+
| style="background: #FF6666;" | 25
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | SP Replenishes over time
+
| style="background: #FF6666;" | SP Replenishes over time
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Ap Do
+
| style="background: #FF6666; text-align:left;" | Ap Do
|style="background: #FF6666;" | Unit
+
| style="background: #FF6666;" | Unit
|style="background: #FF6666;" | 15
+
| style="background: #FF6666;" | 15
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | Temporary up in Speed
+
| style="background: #FF6666;" | Temporary up in Speed
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Ap Corv
+
| style="background: #FF6666; text-align:left;" | Ap Corv
|style="background: #FF6666;" | Unit
+
| style="background: #FF6666;" | Unit
|style="background: #FF6666;" | 15
+
| style="background: #FF6666;" | 15
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | Temporary up in Phy. Str.
+
| style="background: #FF6666;" | Temporary up in Phy. Str.
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Ap Vorv
+
| style="background: #FF6666; text-align:left;" | Ap Vorv
|style="background: #FF6666;" | Unit
+
| style="background: #FF6666;" | Unit
|style="background: #FF6666;" | 15
+
| style="background: #FF6666;" | 15
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | Temporary up in Phy. Def.
+
| style="background: #FF6666;" | Temporary up in Phy. Def.
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Ap Torv
+
| style="background: #FF6666; text-align:left;" | Ap Torv
|style="background: #FF6666;" | Unit
+
| style="background: #FF6666;" | Unit
|style="background: #FF6666;" | 15
+
| style="background: #FF6666;" | 15
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | Temporary up in Phy. Acc.
+
| style="background: #FF6666;" | Temporary up in Phy. Acc.
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Ap Corma
+
| style="background: #FF6666; text-align:left;" | Ap Corma
|style="background: #FF6666;" | Unit
+
| style="background: #FF6666;" | Unit
|style="background: #FF6666;" | 15
+
| style="background: #FF6666;" | 15
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | Temporary up in Mag. Str.
+
| style="background: #FF6666;" | Temporary up in Mag. Str.
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Ap Vorma
+
| style="background: #FF6666; text-align:left;" | Ap Vorma
|style="background: #FF6666;" | Unit
+
| style="background: #FF6666;" | Unit
|style="background: #FF6666;" | 15
+
| style="background: #FF6666;" | 15
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | Temporary up in Mag. Def.
+
| style="background: #FF6666;" | Temporary up in Mag. Def.
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Ap Torma
+
| style="background: #FF6666; text-align:left;" | Ap Torma
|style="background: #FF6666;" | Unit
+
| style="background: #FF6666;" | Unit
|style="background: #FF6666;" | 15
+
| style="background: #FF6666;" | 15
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | Temporary up in Mag. Acc.
+
| style="background: #FF6666;" | Temporary up in Mag. Acc.
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Ap Ganz
+
| style="background: #FF6666; text-align:left;" | Ap Ganz
|style="background: #FF6666;" | Area
+
| style="background: #FF6666;" | Area
|style="background: #FF6666;" | 10
+
| style="background: #FF6666;" | 10
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | Temporary up in Earth Att.
+
| style="background: #FF6666;" | Temporary up in Earth Att.
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Ap Ruem
+
| style="background: #FF6666; text-align:left;" | Ap Ruem
|style="background: #FF6666;" | Area
+
| style="background: #FF6666;" | Area
|style="background: #FF6666;" | 10
+
| style="background: #FF6666;" | 10
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | Temporary up in Water Att.
+
| style="background: #FF6666;" | Temporary up in Water Att.
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Ap Vakz
+
| style="background: #FF6666; text-align:left;" | Ap Vakz
|style="background: #FF6666;" | Area
+
| style="background: #FF6666;" | Area
|style="background: #FF6666;" | 10
+
| style="background: #FF6666;" | 10
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | Temporary up in Fire Att.
+
| style="background: #FF6666;" | Temporary up in Fire Att.
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Ap Juka
+
| style="background: #FF6666; text-align:left;" | Ap Juka
|style="background: #FF6666;" | Area
+
| style="background: #FF6666;" | Area
|style="background: #FF6666;" | 10
+
| style="background: #FF6666;" | 10
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | Temporary up in Wood Att.
+
| style="background: #FF6666;" | Temporary up in Wood Att.
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Ap Raio
+
| style="background: #FF6666; text-align:left;" | Ap Raio
|style="background: #FF6666;" | Area
+
| style="background: #FF6666;" | Area
|style="background: #FF6666;" | 10
+
| style="background: #FF6666;" | 10
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | Temporary up in Thunder Att.
+
| style="background: #FF6666;" | Temporary up in Thunder Att.
 
|-
 
|-
|style="background: #FF6666; text-align:left;" | Ap Anid
+
| style="background: #FF6666; text-align:left;" | Ap Anid
|style="background: #FF6666;" | Area
+
| style="background: #FF6666;" | Area
|style="background: #FF6666;" | 10
+
| style="background: #FF6666;" | 10
|style="background: #FF6666;" | Strengthening
+
| style="background: #FF6666;" | Strengthening
|style="background: #FF6666;" | Temporary up in Dark Att.
+
| style="background: #FF6666;" | Temporary up in Dark Att.
 
|}
 
|}
   
 
===Weakening Spells===
 
===Weakening Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #00FF99; text-align:left;" width="100px" | Name
+
! style="background: #00FF99; text-align:left;" width="100px" | Name
!style="background: #00FF99;" width="100px" | Target
+
! style="background: #00FF99;" width="100px" | Target
!style="background: #00FF99;" width="75px" | SP
+
! style="background: #00FF99;" width="75px" | SP
!style="background: #00FF99;" width="100px" | Type
+
! style="background: #00FF99;" width="100px" | Type
!style="background: #00FF99;" width="250px" | Effect
+
! style="background: #00FF99;" width="250px" | Effect
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Duk Lei
+
| style="background: #00FF99; text-align:left;" | Duk Lei
|style="background: #00FF99;" | Unit
+
| style="background: #00FF99;" | Unit
|style="background: #00FF99;" | 20
+
| style="background: #00FF99;" | 20
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Poison a target. HP decreases over time.
+
| style="background: #00FF99;" | Poison a target. HP decreases over time.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Suvi Lei
+
| style="background: #00FF99; text-align:left;" | Suvi Lei
|style="background: #00FF99;" | Unit
+
| style="background: #00FF99;" | Unit
|style="background: #00FF99;" | 20
+
| style="background: #00FF99;" | 20
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Paralyze a target. Target will not react for a set time.
+
| style="background: #00FF99;" | Paralyze a target. Target will not react for a set time.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Dek Do
+
| style="background: #00FF99; text-align:left;" | Dek Do
|style="background: #00FF99;" | Unit
+
| style="background: #00FF99;" | Unit
|style="background: #00FF99;" | 20
+
| style="background: #00FF99;" | 20
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Slow down a target. Movement speed is drastically reduced.
+
| style="background: #00FF99;" | Slow down a target. Movement speed is drastically reduced.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Miu Lei
+
| style="background: #00FF99; text-align:left;" | Miu Lei
|style="background: #00FF99;" | Unit
+
| style="background: #00FF99;" | Unit
|style="background: #00FF99;" | 40
+
| style="background: #00FF99;" | 40
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Charm a target. Target attacks only allies for a set time.
+
| style="background: #00FF99;" | Charm a target. Target attacks only allies for a set time.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Mumyn Lei
+
| style="background: #00FF99; text-align:left;" | Mumyn Lei
|style="background: #00FF99;" | Unit
+
| style="background: #00FF99;" | Unit
|style="background: #00FF99;" | 30
+
| style="background: #00FF99;" | 30
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Put a target to sleep. Target will not react for a set time.
+
| style="background: #00FF99;" | Put a target to sleep. Target will not react for a set time.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Ranki Lei
+
| style="background: #00FF99; text-align:left;" | Ranki Lei
|style="background: #00FF99;" | Unit
+
| style="background: #00FF99;" | Unit
|style="background: #00FF99;" | 30
+
| style="background: #00FF99;" | 30
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Confuse a target. Target attacks both allies and enemies for a set time.
+
| style="background: #00FF99;" | Confuse a target. Target attacks both allies and enemies for a set time.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Maj Lei
+
| style="background: #00FF99; text-align:left;" | Maj Lei
|style="background: #00FF99;" | Unit
+
| style="background: #00FF99;" | Unit
|style="background: #00FF99;" | 30
+
| style="background: #00FF99;" | 30
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Curse a target. SP decreases over time.
+
| style="background: #00FF99;" | Curse a target. SP decreases over time.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Dek Corv
+
| style="background: #00FF99; text-align:left;" | Dek Corv
|style="background: #00FF99;" | Unit
+
| style="background: #00FF99;" | Unit
|style="background: #00FF99;" | 15
+
| style="background: #00FF99;" | 15
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Physical Attack is temporarily lowered by 5.
+
| style="background: #00FF99;" | Physical Attack is temporarily lowered by 5.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Dek Vorv
+
| style="background: #00FF99; text-align:left;" | Dek Vorv
|style="background: #00FF99;" | Unit
+
| style="background: #00FF99;" | Unit
|style="background: #00FF99;" | 15
+
| style="background: #00FF99;" | 15
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Physical Defense is temporarily lowered by 5. Will negate Physical Tolerance if any.
+
| style="background: #00FF99;" | Physical Defense is temporarily lowered by 5. Will negate Physical Tolerance if any.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Dek Torv
+
| style="background: #00FF99; text-align:left;" | Dek Torv
|style="background: #00FF99;" | Unit
+
| style="background: #00FF99;" | Unit
|style="background: #00FF99;" | 15
+
| style="background: #00FF99;" | 15
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Physical Accuracy is temporarily lowered by 5.
+
| style="background: #00FF99;" | Physical Accuracy is temporarily lowered by 5.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Dek Corma
+
| style="background: #00FF99; text-align:left;" | Dek Corma
|style="background: #00FF99;" | Unit
+
| style="background: #00FF99;" | Unit
|style="background: #00FF99;" | 15
+
| style="background: #00FF99;" | 15
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Magical Attack is temporarily lowred by 5.
+
| style="background: #00FF99;" | Magical Attack is temporarily lowred by 5.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Dek Vorma
+
| style="background: #00FF99; text-align:left;" | Dek Vorma
|style="background: #00FF99;" | Unit
+
| style="background: #00FF99;" | Unit
|style="background: #00FF99;" | 15
+
| style="background: #00FF99;" | 15
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Magical Defense is temporarily lowered by 5. Will negate Magical Tolerance if any.
+
| style="background: #00FF99;" | Magical Defense is temporarily lowered by 5. Will negate Magical Tolerance if any.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Dek Torma
+
| style="background: #00FF99; text-align:left;" | Dek Torma
|style="background: #00FF99;" | Unit
+
| style="background: #00FF99;" | Unit
|style="background: #00FF99;" | 15
+
| style="background: #00FF99;" | 15
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Magical Accuracy is temporarily lowered by 5.
+
| style="background: #00FF99;" | Magical Accuracy is temporarily lowered by 5.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Dek Ganz
+
| style="background: #00FF99; text-align:left;" | Dek Ganz
|style="background: #00FF99;" | Area
+
| style="background: #00FF99;" | Area
|style="background: #00FF99;" | 10
+
| style="background: #00FF99;" | 10
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Earth Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
+
| style="background: #00FF99;" | Earth Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Dek Ruem
+
| style="background: #00FF99; text-align:left;" | Dek Ruem
|style="background: #00FF99;" | Area
+
| style="background: #00FF99;" | Area
|style="background: #00FF99;" | 10
+
| style="background: #00FF99;" | 10
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Water Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
+
| style="background: #00FF99;" | Water Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Dek Vakz
+
| style="background: #00FF99; text-align:left;" | Dek Vakz
|style="background: #00FF99;" | Area
+
| style="background: #00FF99;" | Area
|style="background: #00FF99;" | 10
+
| style="background: #00FF99;" | 10
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Fire Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
+
| style="background: #00FF99;" | Fire Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Dek Juka
+
| style="background: #00FF99; text-align:left;" | Dek Juka
|style="background: #00FF99;" | Area
+
| style="background: #00FF99;" | Area
|style="background: #00FF99;" | 10
+
| style="background: #00FF99;" | 10
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Wood Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
+
| style="background: #00FF99;" | Wood Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Dek Raio
+
| style="background: #00FF99; text-align:left;" | Dek Raio
|style="background: #00FF99;" | Area
+
| style="background: #00FF99;" | Area
|style="background: #00FF99;" | 10
+
| style="background: #00FF99;" | 10
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Thunder Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
+
| style="background: #00FF99;" | Thunder Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
 
|-
 
|-
|style="background: #00FF99; text-align:left;" | Dek Anid
+
| style="background: #00FF99; text-align:left;" | Dek Anid
|style="background: #00FF99;" | Area
+
| style="background: #00FF99;" | Area
|style="background: #00FF99;" | 10
+
| style="background: #00FF99;" | 10
|style="background: #00FF99;" | Weakening
+
| style="background: #00FF99;" | Weakening
|style="background: #00FF99;" | Darkness Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
+
| style="background: #00FF99;" | Darkness Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
 
|}
 
|}
   
Line 961: Line 960:
 
===Earth Spells===
 
===Earth Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #CC9933; text-align:left;" width="150px" | Name
+
! style="background: #CC9933; text-align:left;" width="150px" | Name
!style="background: #CC9933;" width="100px" | Target
+
! style="background: #CC9933;" width="100px" | Target
!style="background: #CC9933;" width="75px" | SP
+
! style="background: #CC9933;" width="75px" | SP
!style="background: #CC9933;" width="100px" | Type
+
! style="background: #CC9933;" width="100px" | Type
!style="background: #CC9933;" width="100px" | Job level
+
! style="background: #CC9933;" width="100px" | Job level
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | Gan Bolg
+
| style="background: #CC9933; text-align:left;" | Gan Bolg
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 32
+
| style="background: #CC9933;" | 32
|style="background: #CC9933;" | Piercing
+
| style="background: #CC9933;" | Piercing
|style="background: #CC9933;" | 5
+
| style="background: #CC9933;" | 5
 
|-
 
|-
|style="background: #CC9933; text-align:left;" | OrGan Bolg
+
| style="background: #CC9933; text-align:left;" | OrGan Bolg
|style="background: #CC9933;" | Area
+
| style="background: #CC9933;" | Area
|style="background: #CC9933;" | 75
+
| style="background: #CC9933;" | 75
|style="background: #CC9933;" | Piercing
+
| style="background: #CC9933;" | Piercing
|style="background: #CC9933;" | 18
+
| style="background: #CC9933;" | 18
 
|}
 
|}
   
 
===Water Spells===
 
===Water Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #e6e9ff; text-align:left;" width="150px" | Name
+
! style="background: #808080; text-align:left;" width="150px" | Name
!style="background: #e6e9ff;" width="100px" | Target
+
! style="background: #808080;" width="100px" | Target
!style="background: #e6e9ff;" width="75px" | SP
+
! style="background: #808080;" width="75px" | SP
!style="background: #e6e9ff;" width="100px" | Type
+
! style="background: #808080;" width="100px" | Type
!style="background: #e6e9ff;" width="100px" | Job level
+
! style="background: #808080;" width="100px" | Job level
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | Rue Kruz
+
| style="background: #808080; text-align:left;" | Rue Kruz
|style="background: #e6e9ff;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #e6e9ff;" | 20
+
| style="background: #808080;" | 20
|style="background: #e6e9ff;" | Normal
+
| style="background: #808080;" | Normal
|style="background: #e6e9ff;" | 1
+
| style="background: #808080;" | 1
 
|-
 
|-
|style="background: #e6e9ff; text-align:left;" | OrRue Kruz
+
| style="background: #808080; text-align:left;" | OrRue Kruz
|style="background: #e6e9ff;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #e6e9ff;" | 48
+
| style="background: #808080;" | 48
|style="background: #e6e9ff;" | Normal
+
| style="background: #808080;" | Normal
|style="background: #e6e9ff;" | 15
+
| style="background: #808080;" | 15
 
|}
 
|}
   
 
===Fire Spells===
 
===Fire Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #FF6600; text-align:left;" width="150px" | Name
+
! style="background: #FF6600; text-align:left;" width="150px" | Name
!style="background: #FF6600;" width="100px" | Target
+
! style="background: #FF6600;" width="100px" | Target
!style="background: #FF6600;" width="75px" | SP
+
! style="background: #FF6600;" width="75px" | SP
!style="background: #FF6600;" width="100px" | Type
+
! style="background: #FF6600;" width="100px" | Type
!style="background: #FF6600;" width="100px" | Job level
+
! style="background: #FF6600;" width="100px" | Job level
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | Vak Don
+
| style="background: #FF6600; text-align:left;" | Vak Don
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 36
+
| style="background: #FF6600;" | 36
|style="background: #FF6600;" | Piercing
+
| style="background: #FF6600;" | Piercing
|style="background: #FF6600;" | 7
+
| style="background: #FF6600;" | 7
 
|-
 
|-
|style="background: #FF6600; text-align:left;" | OrVak Don
+
| style="background: #FF6600; text-align:left;" | OrVak Don
|style="background: #FF6600;" | Area
+
| style="background: #FF6600;" | Area
|style="background: #FF6600;" | 84
+
| style="background: #FF6600;" | 84
|style="background: #FF6600;" | Piercing
+
| style="background: #FF6600;" | Piercing
|style="background: #FF6600;" | 19
+
| style="background: #FF6600;" | 19
 
|}
 
|}
   
 
===Wind Spells===
 
===Wind Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #00FF00; text-align:left;" width="150px" | Name
+
! style="background: #00FF00; text-align:left;" width="150px" | Name
!style="background: #00FF00;" width="100px" | Target
+
! style="background: #00FF00;" width="100px" | Target
!style="background: #00FF00;" width="75px" | SP
+
! style="background: #00FF00;" width="75px" | SP
!style="background: #00FF00;" width="100px" | Type
+
! style="background: #00FF00;" width="100px" | Type
!style="background: #00FF00;" width="100px" | Job level
+
! style="background: #00FF00;" width="100px" | Job level
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | Zan Rom
+
| style="background: #00FF00; text-align:left;" | Zan Rom
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 24
+
| style="background: #00FF00;" | 24
|style="background: #00FF00;" | Aerial
+
| style="background: #00FF00;" | Aerial
|style="background: #00FF00;" | 3
+
| style="background: #00FF00;" | 3
 
|-
 
|-
|style="background: #00FF00; text-align:left;" | OrZan Rom
+
| style="background: #00FF00; text-align:left;" | OrZan Rom
|style="background: #00FF00;" | Area
+
| style="background: #00FF00;" | Area
|style="background: #00FF00;" | 64
+
| style="background: #00FF00;" | 64
|style="background: #00FF00;" | Aerial
+
| style="background: #00FF00;" | Aerial
|style="background: #00FF00;" | 16
+
| style="background: #00FF00;" | 16
 
|}
 
|}
   
 
===Light Spells===
 
===Light Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #FFFF00; text-align:left;" width="150px" | Name
+
! style="background: #FFFF00; text-align:left;" width="150px" | Name
!style="background: #FFFF00;" width="100px" | Target
+
! style="background: #FFFF00;" width="100px" | Target
!style="background: #FFFF00;" width="75px" | SP
+
! style="background: #FFFF00;" width="75px" | SP
!style="background: #FFFF00;" width="100px" | Type
+
! style="background: #FFFF00;" width="100px" | Type
!style="background: #FFFF00;" width="100px" | Job level
+
! style="background: #FFFF00;" width="100px" | Job level
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | Lei Zas
+
| style="background: #FFFF00; text-align:left;" | Lei Zas
|style="background: #FFFF00;" | Unit
+
| style="background: #FFFF00;" | Unit
|style="background: #FFFF00;" | 42
+
| style="background: #FFFF00;" | 42
|style="background: #FFFF00;" | Normal
+
| style="background: #FFFF00;" | Normal
|style="background: #FFFF00;" | 11
+
| style="background: #FFFF00;" | 11
 
|-
 
|-
|style="background: #FFFF00; text-align:left;" | OrLei Zas
+
| style="background: #FFFF00; text-align:left;" | OrLei Zas
|style="background: #FFFF00;" | Unit
+
| style="background: #FFFF00;" | Unit
|style="background: #FFFF00;" | 198
+
| style="background: #FFFF00;" | 198
|style="background: #FFFF00;" | Normal
+
| style="background: #FFFF00;" | Normal
|style="background: #FFFF00;" | 21
+
| style="background: #FFFF00;" | 21
 
|}
 
|}
   
 
===Dark Spells===
 
===Dark Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #660066; text-align:left;" width="150px" | Name
+
! style="background: #660066; text-align:left;" width="150px" | Name
!style="background: #660066;" width="100px" | Target
+
! style="background: #660066;" width="100px" | Target
!style="background: #660066;" width="75px" | SP
+
! style="background: #660066;" width="75px" | SP
!style="background: #660066;" width="100px" | Type
+
! style="background: #660066;" width="100px" | Type
!style="background: #660066;" width="100px" | Job level
+
! style="background: #660066;" width="100px" | Job level
 
|-
 
|-
|style="background: #660066; text-align:left;" | Ani Zot
+
| style="background: #660066; text-align:left;" | Ani Zot
|style="background: #660066;" | Unit
+
| style="background: #660066;" | Unit
|style="background: #660066;" | 48
+
| style="background: #660066;" | 48
|style="background: #660066;" | Aerial
+
| style="background: #660066;" | Aerial
|style="background: #660066;" | 13
+
| style="background: #660066;" | 13
 
|-
 
|-
|style="background: #660066; text-align:left;" | OrAni Zot
+
| style="background: #660066; text-align:left;" | OrAni Zot
|style="background: #660066;" | Unit
+
| style="background: #660066;" | Unit
|style="background: #660066;" | 124
+
| style="background: #660066;" | 124
|style="background: #660066;" | Aerial
+
| style="background: #660066;" | Aerial
|style="background: #660066;" | 26
+
| style="background: #660066;" | 26
 
|}
 
|}
   
 
===Healing Spells===
 
===Healing Spells===
 
{| style="text-align: center; background: #000000;"
 
{| style="text-align: center; background: #000000;"
!style="background: #F8F8FF; text-align:left;" width="150px" | Name
+
! style="background: #808080; text-align:left;" width="150px" | Name
!style="background: #F8F8FF;" width="100px" | Target
+
! style="background: #808080;" width="100px" | Target
!style="background: #F8F8FF;" width="75px" | SP
+
! style="background: #808080;" width="75px" | SP
!style="background: #F8F8FF;" width="100px" | Type
+
! style="background: #808080;" width="100px" | Type
!style="background: #F8F8FF;" width="100px" | Effect
+
! style="background: #808080;" width="100px" | Effect
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Repth
+
| style="background: #808080; text-align:left;" | Repth
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 16
+
| style="background: #808080;" | 16
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Recover 100 HP
+
| style="background: #808080;" | Recover 100 HP
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Ul Repth
+
| style="background: #808080; text-align:left;" | Ul Repth
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 45
+
| style="background: #808080;" | 45
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Recover 200 HP
+
| style="background: #808080;" | Recover 200 HP
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | La Repth
+
| style="background: #808080; text-align:left;" | La Repth
|style="background: #F8F8FF;" | Area
+
| style="background: #808080;" | Area
|style="background: #F8F8FF;" | 65
+
| style="background: #808080;" | 65
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Recover 100 HP
+
| style="background: #808080;" | Recover 100 HP
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Ol Repth
+
| style="background: #808080; text-align:left;" | Ol Repth
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 80
+
| style="background: #808080;" | 80
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Recover 350 HP
+
| style="background: #808080;" | Recover 350 HP
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Lau Repth
+
| style="background: #808080; text-align:left;" | Lau Repth
|style="background: #F8F8FF;" | Area
+
| style="background: #808080;" | Area
|style="background: #F8F8FF;" | 120
+
| style="background: #808080;" | 120
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Recover 200 HP
+
| style="background: #808080;" | Recover 200 HP
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Pha Repth
+
| style="background: #808080; text-align:left;" | Pha Repth
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 120
+
| style="background: #808080;" | 120
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Fully recover HP
+
| style="background: #808080;" | Fully recover HP
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Lao Repth
+
| style="background: #808080; text-align:left;" | Lao Repth
|style="background: #F8F8FF;" | Area
+
| style="background: #808080;" | Area
|style="background: #F8F8FF;" | 225
+
| style="background: #808080;" | 225
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Recover 350 HP
+
| style="background: #808080;" | Recover 350 HP
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Phal Repth
+
| style="background: #808080; text-align:left;" | Phal Repth
|style="background: #F8F8FF;" | Area
+
| style="background: #808080;" | Area
|style="background: #F8F8FF;" | 338
+
| style="background: #808080;" | 338
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Fully recover HP
+
| style="background: #808080;" | Fully recover HP
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Rip Duk
+
| style="background: #808080; text-align:left;" | Rip Duk
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 15
+
| style="background: #808080;" | 15
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Cures Poison
+
| style="background: #808080;" | Cures Poison
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Rip Mumin
+
| style="background: #808080; text-align:left;" | Rip Mumin
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 20
+
| style="background: #808080;" | 20
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Cures Sleep
+
| style="background: #808080;" | Cures Sleep
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Rip Maj
+
| style="background: #808080; text-align:left;" | Rip Maj
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 15
+
| style="background: #808080;" | 15
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Cures Curse
+
| style="background: #808080;" | Cures Curse
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Rip Fin
+
| style="background: #808080; text-align:left;" | Rip Fin
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 20
+
| style="background: #808080;" | 20
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Cures Seal
+
| style="background: #808080;" | Cures Seal
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Rip Suvi
+
| style="background: #808080; text-align:left;" | Rip Suvi
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 15
+
| style="background: #808080;" | 15
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Cures Paralysis
+
| style="background: #808080;" | Cures Paralysis
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Rip Ranki
+
| style="background: #808080; text-align:left;" | Rip Ranki
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 30
+
| style="background: #808080;" | 30
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Cures Confusion
+
| style="background: #808080;" | Cures Confusion
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Rip Param
+
| style="background: #808080; text-align:left;" | Rip Param
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 45
+
| style="background: #808080;" | 45
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Cures all bad status effects
+
| style="background: #808080;" | Cures all bad status effects
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | Rip Maen
+
| style="background: #808080; text-align:left;" | Rip Maen
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 55
+
| style="background: #808080;" | 55
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Revives dead players
+
| style="background: #808080;" | Revives dead players
 
|-
 
|-
|style="background: #F8F8FF; text-align:left;" | HuaRip Maen
+
| style="background: #808080; text-align:left;" | HuaRip Maen
|style="background: #F8F8FF;" | Unit
+
| style="background: #808080;" | Unit
|style="background: #F8F8FF;" | 150
+
| style="background: #808080;" | 150
|style="background: #F8F8FF;" | Healing
+
| style="background: #808080;" | Healing
|style="background: #F8F8FF;" | Fully revives dead players
+
| style="background: #808080;" | Fully revives dead players
 
|}
 
|}
  +
==Spell Nomenclature==
  +
Each set of spells has a root word drawn from Japanese that alludes to the attributes of that spell family.
  +
  +
The root words for each spell set is:
  +
* Fire is 爆/バク/baku, meaning "Explosion".
  +
* Water is 竜/りゅう/ryu, meaning "Dragon".
  +
* Earth is 岩/ガン/gan, meaning "Rock".
  +
* Wood is 樹/ジュ/ju, meaning "Tree".
  +
* Lightning is 雷/ライ/rai, meaning "Thunder".
  +
* Darkness is 暗黒/アン/ankoku, meaning "Darkness".
  +
 
[[category: The World]]
 
[[category: The World]]

Latest revision as of 03:54, 13 December 2020

Orders? No, I'm only offering it as... a suggestion.
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To meet .hack//Wiki's quality standards, this article requires general cleanup by formatting or adding more information. Because of this, the information on this page may not be factual. Please discuss this issue on the talk page

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This is a list of Spells and magic found in The World and The World R:2.

The World

Earth Spells

Name Target SP Type Level
Gan Don Area 10 Drop 1
GiGan Don Area 20 Drop 2
OrGan Don Area 40 Drop 3
PhaGan Don Area 60 Drop 4
Gan Rom Area 10 Tornado 1
MeGan Rom Area 10 Tornado 2
OrGan Rom Area 40 Tornado 3
PhaGan Rom Area 60 Tornado 4
Gan Zot Area 20 Raise 1
GiGan Zot Area 30 Raise 2
OrGan Zot Area 50 Raise 3
PhaGan Zot Area 70 Raise 4
Yarthkins Area 50 Summon 1
Yarthkins Ch Area 70 Summon 2
Yarthkins Rf Area 90 Summon 3
Yarthkins Pha Area 110 Summon 4

Water Spells

Name Target SP Type Level
Rue Rom Area 10 Tornado 1
MeRue Rom Area 20 Tornado 2
OrRue Rom Area 40 Tornado 3
PhaRue Rom Area 60 Tornado 4
Rue Zot Area 20 Raise 1
MeRue Zot Area 30 Raise 2
LaRue Zot Area 50 Raise 3
PhaRue Zot Area 70 Raise 4
Rue Kruz Unit 10 Converge 1
GiRue Kruz Unit 20 Converge 2
OrRue Kruz Unit 40 Converge 3
PhaRue Kruz Unit 60 Converge 4
Merrows Area 50 Summon 1
Merrows Ch Area 70 Summon 2
Merrows Rf Area 90 Summon 3
Merrows Pha Area 110 Summon 4

Fire Spells

Name Target SP Type Level
Vak Don Area 10 Drop 1
GiVak Don Area 20 Drop 2
RaVak Don Area 40 Drop 3
PhaVak Don Area 60 Drop 4
Vak Rom Area 10 Tornado 1
BiVak Rom Area 20 Tornado 2
OrVak Rom Area 40 Tornado 3
PhaVak Rom Area 60 Tornado 4
Vak Kruz Unit 10 Converge 1
GiVak Kruz Unit 20 Converge 2
MeVak Kruz Unit 40 Converge 3
PhaVak Kruz Unit 60 Converge 4
Vulcan Area 50 Summon 1
Vulcan Ch Area 70 Summon 2
Vulcan Rf Area 90 Summon 3
Vulcan Pha Area 110 Summon 4

Wood Spells

Name Target SP Type Level
Juk Rom Area 10 Tornado 1
BiJuk Rom Area 20 Tornado 2
RaJuk Rom Area 40 Tornado 3
PhaJuk Rom Area 60 Tornado 4
Juk Kruz Unit 10 Converge 1
MeJuk Kruz Unit 20 Converge 2
OrmJuk Kruz Unit 40 Converge 3
PhaJuk Kruz Unit 60 Converge 4
Juk Zot Area 20 Raise 1
RaJuk Zot Area 30 Raise 2
OrJuk Zot Area 50 Raise 3
PhaJuk Zot Area 60 Raise 4
Krake Area 50 Summon 1
Krake Ch Area 70 Summon 2
Krake Rf Area 90 Summon 3
Krake Pha Area 110 Summon 4

Thunder Spells

Name Target SP Type Level
Rai Don Area 10 Drop 1
MeRai Don Area 20 Drop 2
GiRai Don Area 40 Drop 3
PhaRai Don Area 60 Drop 4
Rai Rom Area 10 Tornado 1
GiRai Rom Area 20 Tornado 2
MeRai Rom Area 40 Tornado 3
PhaRai Rom Area 60 Tornado 4
Rai Kruz Unit 10 Converge 1
MeRai Kruz Unit 20 Converge 2
OrmRai Kruz Unit 40 Converge 3
PhaRai Kruz Unit 60 Converge 4
Lanceor Area 50 Summon 1
Lanceor Ch Area 70 Summon 2
Lanceor Rf Area 90 Summon 3
Lanceor Pha Area 110 Summon 4

Darkness Spells

Name Target SP Type Level
Ani Don Area 10 Drop 1
BiAni Don Area 20 Drop 2
OrbiAni Don Area 40 Drop 3
PhAni Don Area 60 Drop 4
Ani Zot Area 20 Raise 1
MeAni Zot Area 30 Raise 2
OrmeAni Zot Area 50 Raise 3
PhAni Zot Area 70 Raise 4
Ani Kruz Unit 10 Converge 1
MeAni Kruz Unit 20 Converge 2
OrmeAni Kruz Unit 40 Converge 3
PhAni Kruz Unit 60 Converge 4
Wryneck Area 50 Summon 1
Wryneck Ch Area 70 Summon 2
Wryneck Rf Area 90 Summon 3
Wryneck Pha Area 110 Summon 4

Non-Elemental Spells

Name Target SP Type Level
Summon Goblin Area 25 Summon 1
More Goblins Area 30 Summon 2
Goblin King Area 35 Summon 3
King of Goblins Area 40 Summon 4
Stuck? Area 130 Summon 4

Healing Spells

Name Target SP Type Effect
Repth Unit 10 Healing Restore 150 HP.
Ol Repth Unit 30 Healing Restore 400 HP.
Pha Repth Unit 50 Healing Restore HP to the maximum.
La Repth Area 20 Healing Recover target and any nearby member's HP by 150.
Ola Repth Area 40 Healing Recover target and any nearby member's HP by 400.
Phal Repth Area 60 Healing Recover target and any nearby member's HP to the maximum.
Rip Teyn Unit 10 Healing Cure poison, paralysis, speed down, physical and elemental down.
Rip Synk Unit 10 Healing Cure curse, charm, confusion, sleep and magical down.
Rip Maen Unit 40 Healing Revive target from a ghost to full HP.

Strengthening Spells

Name Target SP Type Effect
Rig Saem Unit 15 Strengthening HP Replenishes over time
Rig Geam Unit 25 Strengthening SP Replenishes over time
Ap Do Unit 15 Strengthening Temporary up in Speed
Ap Corv Unit 15 Strengthening Temporary up in Phy. Str.
Ap Vorv Unit 15 Strengthening Temporary up in Phy. Def.
Ap Torv Unit 15 Strengthening Temporary up in Phy. Acc.
Ap Corma Unit 15 Strengthening Temporary up in Mag. Str.
Ap Vorma Unit 15 Strengthening Temporary up in Mag. Def.
Ap Torma Unit 15 Strengthening Temporary up in Mag. Acc.
Ap Ganz Area 10 Strengthening Temporary up in Earth Att.
Ap Ruem Area 10 Strengthening Temporary up in Water Att.
Ap Vakz Area 10 Strengthening Temporary up in Fire Att.
Ap Juka Area 10 Strengthening Temporary up in Wood Att.
Ap Raio Area 10 Strengthening Temporary up in Thunder Att.
Ap Anid Area 10 Strengthening Temporary up in Dark Att.

Weakening Spells

Name Target SP Type Effect
Duk Lei Unit 20 Weakening Poison a target. HP decreases over time.
Suvi Lei Unit 20 Weakening Paralyze a target. Target will not react for a set time.
Dek Do Unit 20 Weakening Slow down a target. Movement speed is drastically reduced.
Miu Lei Unit 40 Weakening Charm a target. Target attacks only allies for a set time.
Mumyn Lei Unit 30 Weakening Put a target to sleep. Target will not react for a set time.
Ranki Lei Unit 30 Weakening Confuse a target. Target attacks both allies and enemies for a set time.
Maj Lei Unit 30 Weakening Curse a target. SP decreases over time.
Dek Corv Unit 15 Weakening Physical Attack is temporarily lowered by 5.
Dek Vorv Unit 15 Weakening Physical Defense is temporarily lowered by 5. Will negate Physical Tolerance if any.
Dek Torv Unit 15 Weakening Physical Accuracy is temporarily lowered by 5.
Dek Corma Unit 15 Weakening Magical Attack is temporarily lowred by 5.
Dek Vorma Unit 15 Weakening Magical Defense is temporarily lowered by 5. Will negate Magical Tolerance if any.
Dek Torma Unit 15 Weakening Magical Accuracy is temporarily lowered by 5.
Dek Ganz Area 10 Weakening Earth Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
Dek Ruem Area 10 Weakening Water Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
Dek Vakz Area 10 Weakening Fire Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
Dek Juka Area 10 Weakening Wood Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
Dek Raio Area 10 Weakening Thunder Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
Dek Anid Area 10 Weakening Darkness Element is temporarily lowered by 10. Will negate corresponding tolerance if any.

The World R:2

Earth Spells

Name Target SP Type Job level
Gan Bolg Area 32 Piercing 5
OrGan Bolg Area 75 Piercing 18

Water Spells

Name Target SP Type Job level
Rue Kruz Unit 20 Normal 1
OrRue Kruz Unit 48 Normal 15

Fire Spells

Name Target SP Type Job level
Vak Don Area 36 Piercing 7
OrVak Don Area 84 Piercing 19

Wind Spells

Name Target SP Type Job level
Zan Rom Area 24 Aerial 3
OrZan Rom Area 64 Aerial 16

Light Spells

Name Target SP Type Job level
Lei Zas Unit 42 Normal 11
OrLei Zas Unit 198 Normal 21

Dark Spells

Name Target SP Type Job level
Ani Zot Unit 48 Aerial 13
OrAni Zot Unit 124 Aerial 26

Healing Spells

Name Target SP Type Effect
Repth Unit 16 Healing Recover 100 HP
Ul Repth Unit 45 Healing Recover 200 HP
La Repth Area 65 Healing Recover 100 HP
Ol Repth Unit 80 Healing Recover 350 HP
Lau Repth Area 120 Healing Recover 200 HP
Pha Repth Unit 120 Healing Fully recover HP
Lao Repth Area 225 Healing Recover 350 HP
Phal Repth Area 338 Healing Fully recover HP
Rip Duk Unit 15 Healing Cures Poison
Rip Mumin Unit 20 Healing Cures Sleep
Rip Maj Unit 15 Healing Cures Curse
Rip Fin Unit 20 Healing Cures Seal
Rip Suvi Unit 15 Healing Cures Paralysis
Rip Ranki Unit 30 Healing Cures Confusion
Rip Param Unit 45 Healing Cures all bad status effects
Rip Maen Unit 55 Healing Revives dead players
HuaRip Maen Unit 150 Healing Fully revives dead players

Spell Nomenclature

Each set of spells has a root word drawn from Japanese that alludes to the attributes of that spell family.

The root words for each spell set is:

  • Fire is 爆/バク/baku, meaning "Explosion".
  • Water is 竜/りゅう/ryu, meaning "Dragon".
  • Earth is 岩/ガン/gan, meaning "Rock".
  • Wood is 樹/ジュ/ju, meaning "Tree".
  • Lightning is 雷/ライ/rai, meaning "Thunder".
  • Darkness is 暗黒/アン/ankoku, meaning "Darkness".