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This is in response to a discussion found in the Intermezzo talk page. Mimika's character had a powerful skill that caused crystallization status to the user. It is said that the status could be healed by another player, but once her crystal statue was shattered, Mimika's character data was lost. I argue that this couldn't possibly be the intended effect. I think that high power output for one attack that leaves you open for attack after its use, with the potential for death (as in KO) is enough of a downside. It can't be abused in solo use, and using it in a party still forces your teammates to go out of their way to heal you more often. No single-target attack should come with the price of your entire character progress. This is an MMO (one with monthly fees, I believe), if there was a problem with it being too strong it should be balanced by adjusting the damage and damage potential, or tolerance. Of course, there is the simple fact that Mimika WAS rendered useless, and became a permanent part of the dungeon to prove that there's at least a possibility that this was intended. But I think the fact that the skill and status was later removed from The World, as well as the fact that what ultimately did her in was a CORPSE is enough grounds to believe this was a bug.--OtakuD50 07:10, March 3, 2010 (UTC)

sounds plausable enough--Falcon At 23:16, March 4, 2010 (UTC)
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